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Unity android studio
Unity android studio











unity android studio

Selecting this option also lets you configure the Warn about App Bundle Size option in the Player settings.Ī drop-down list of attached devices on which you can test your build. This is the default Build System for Unity.Įxport the Project as a Gradle project that you can import into Android Studio.īuild an Android App Bundle for distribution on Google Play. Supports direct Build and Run and exporting the Project to a directory. Gradle - Generate the output package (APK) using the Gradle build system. Selecting Internal hides the Export Project checkbox.

unity android studio

Internal (deprecated) - Generate the output package (APK) using the internal Unity build process, based on Android SDK utilities. For advice on using these formats, see the Texture Compression section below.ģ2-bit, 16-bit, and 32-bit, half resolution. The Unity Android build system supports the following texture compression format options: Don’t override, DXT (Tegra), PVRTC (PowerVR), ETC (default), ETC2 (GLES 3.0), and ASTC. To build the app, click Build And Run to create and run your build on the platform you have specified. To set Android as your default build platform, click the Switch Platform button.Īfter you specify your build settings, click the Build button to create your build. To configure and build apps for Android, access the Build Settings window ( File > Build Settings). For more information on this feature, see Multiple APK support on the Android Developer website. You can upload this set of APKs (and OBBs, if enabled) to the Google Play, or other, store instead of a FAT APK in which all of the selected architectures are included into a single APK. The Split APKs by target architecture option produces one set of APKs and OBBs for each device architecture selected in the Target Architecture list in the Player settings. To optimize for download and installation size, enable the Split APKs by target architecture option in the Player settings. For more information on OBB files, see OBB Support. The output package includes an APK, and an APK expansion file (OBB) if the Split Application Binary option is selected in the Player settings. Build settings - Allows you to configure build system parameters and build the app.For more information on Player settings, see Player settings for the Android platform. Player settings - Allows you to configure runtime settings for the app.There are two locations to configure settings that affect how your app is built:













Unity android studio